The Double F

June 11, 2011

Flixel & Flash Develop – Two useful (and free) programs that can help create simple (or complex) flash games. It’s programming but with the help of numerous tutorials online, you should have no excuse to step outside your comfort zone. Luckily, I have found some links that may prove to be useful in my hopes to create a game for #GPCv6 (Game Prototype Challenge).

Canabalt, a very popular flash game; created using Flixel.

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Royalties with Cheese.

June 9, 2011

Thanks to fellow Toronto game developer, Andrew Carvalho , I was provided with a link to some very informal articles about game companies making royalties off their games, at least what they thought they’d make. It turns out publishers are making the real cheddar here in the bizz, and with high hopes of someday starting my own game company, it’s good to know the facts sooner rather than later. I can respect why companies, such as EA do a lot of publishing to make a profit. Here are the articles below if you interested, let me know you guys think.

Of course there is alternatives to gaining funds for a game project; luckily in Ontario, it’s quite easy to gain funds (I’ve heard from multiple developers in Toronto). Not too sure about debt payback regulations, but they are available. Smaller teams don’t necessarily need a publisher too.

Could you imagine a world without lawyers?

Actually, could you imagine a world without social networks, or online hubs in general? Third world countries would be in shock; girls feeling lonely because they can’t upload hundreds of pictures to their Facebooks, with nothing more than a duckface. Tweeters would be sending mass text messages to their entire phonebook, or re-texting someone’s message over & over, etc….wait isn’t that BBM? Taking “The Big 4” out of the question (Facebook, Twitter, MySpace and Bebo), do we really need a social network for every company/brand/product or service? I find it becoming cluttered, and at times, a bit troubling to manage.

Really, a social network for clubbing.

Don’t we want our phones to be one complete device, including internet, music, and a camera? Why can’t it be the same with social networks? The reason I’m worked up is because Activision announced that it’s developing Call of Duty Elite, an online version of Call of Duty to connect personal computers, smartphones, and consoles. Letting you track statistics, play in tournaments, join groups, and compete against friends. I might like to mention that part of this service will be subscription-based, like World of Warcraft and most MMO’s. Apparently, this membership will include exclusive entertainment and game content. Activision hasn’t stated a price yet, but really, any amount for a service like this is bullocks (that’s right, I said bullocks). Are they trying to connect all the loudmouth /ignorant / racist players on the consoles, and bring them closer together (viewer discretion is advised, it’s a youtube video) ? We’ll see what happens at E3, I guess.

Anyways, we don’t need more networks. We need one universal system that allows us to simplify our daily lives, yet customize it the way we want to (at least give the person creating the network the power to customize it themselves).  Video games are really starting to abuse social networks lately, and they shouldn’t. Just keep it within the game, and use what networks are available to target your audience.