Hey Guys,

Just a quick blog-post here.

Last Friday, March 18th, the Game Developers Club ( that I help run) at my college raised $170 (give or take) for the Japan Relief! We held a Super Smash Bros Brawl tourney and everyone had a lot of fun! People who didnt even stay for the event donated for the cause, which is really nice to see in my fellow students!

I would just like to give ¬†a big THANKS to everyone who donated and we hope this will help, even if it’s just a little bit! We’ll be donating this money to one of the many charities our College has setup during this week!

Again, THANKS! ūüôā

-Arthur

BTW, the $170 was only raised by about 20 people (roughly), which included tournament entry, a raffle and kind hearts!

Interesting Picture

March 17, 2011

I found this picture off /b/ (don’t hate), but in all seriousness it could help in terms of rigging a character for games/tv/movies.¬†Flexibility¬†is key when setting up controllers for the¬†animator.

(The Fail Whale)

7 Reasons to get Twitter

1. It’s the most well known social network that neither too personal, nor too professional. Linkin can feel really dry and useless, while Facebook is for everyone and their mothers.

2.It’s a good way to get involved with your community, and remove the¬†awkward¬†“Hello’s”.

3. Hobbyists, Entertainers, Businesses, and Celebs mostly have twitter. They even indicate if their legit or not, with a special blue check beside their name!

4. You can follow /un-follow anyone you like on twitter, giving you complete control over your news feed. Unlike Facebook, I feel delegated to keep my friends on Facebook, even though I¬†haven’t¬†talked to them in over 3 years.

5.It’s a really good way to find like-minded people that share similar tastes,¬†especially¬†in the entertainment industry.

6. It gives you more artistic freedom in terms of creating a unique username, and letting you change the design of your background.

(You can even import your own designs)

7. Not anyone can follow you on Twitter and stalk your tweets. Due to a common¬†misconception, you can always change the security settings on your account so random people won’t follow you.

3 Tips on how to use Twitter

1. ¬†Don’t just tweet about your day-to-day life like it’s a to-do list. People find that boring, and if you decide to tweet something like that, put a small twist in it, like a funny story or something ironic that happened. It’s okay to do this sometimes, but don’t¬†intentionality¬†lie, nobody likes liars.

(My old twitter account, and this is me not doing it right)

2. Tweet people you’re following. They won’t know who you are until you actually take part in an¬†conversation¬†over something they tweeted. If nothing seems to be of interest, why are you following them? Just talk to people and make friends! ūüôā

3. Be interesting, be yourself! As lame as that sounds, it’s true. Don’t just re-tweet other tweets, or give¬†neutral¬†opinions on everything. ¬†Once you get out of that phase where your uncomfortable about posting on twitter, you’ll be¬†surprised¬†to gain more followers.

Here’s another article about Twitter etiquette which might be usefull in the future:¬†http://flimgeeks.com/blog/being-a-good-follower-on-twitter/

Follow me @arthurmarris

Thanks!

IGDA – GDC Round-Up

March 15, 2011

About 3 hours ago (roughly), I finally got home after a tough GO-Bus trip (battery died) and a very interesting IGDA session at the Toronto Metro Hall! This months meeting was a post-mortem about the Game Developers Conference  2011 including a great selection of speakers from various sections of the Toronto Game Development community! Overall, they all stressed that GDC was something every game dev should do atleast once in their lifetime (sooner rather than later was recommended)!

(From left to right: Craig, Billy, Patrick, Mark, Jamie, and Jim)

 

First was local indie developer, and Hand Eye Society member Jim McGinly. Being the young man that he is today, his talk focused on some interesting panels he attended, which included AI ¬†mechanics, player expression , social gaming, and short indie talks.¬†Next up was Jamie Woo, co-founder of Toronto’s Gamer Camp. He spoke about the challenges of the video game industry, and mentioned some possible¬†solutions to make it grow into an even bigger¬†community. Using social gaming as an example for most issues game developers dislike, he stated that we need more media, innovation, and¬†diversity in games. Third was a fellow classmate of mine, Billy Majuntis, who spoke about his amazing week as an IGDA Student Scholar. He got to tour a bunch of very cool studios like LucasArts and Double Fine Productions and had lunch with the likes of Zynga. He was like a kid in a candy store, but¬†hopefully¬†nothing with¬†high fructose corn syrup (Woo Reference).

(Love for Teddybears)

Mark Rabo, co-founder of Toronto’s Gamer Camp as well, followed up with a talk about the Jejune Institute. I’m not entirely sure if I understood his talk completely, but the journey Mark had in San¬†Fransisco¬†looked interesting. In order to be a part of the institute, he had to complete a series of tasks while at/before/after (wasn’t¬†specified) GDC. These tasks included finding clues around the city, and solving various puzzles, almost like an augmented reality video game. Fifth was Superbrother’s Craig Adams, who quickly spoke about the¬†initial¬†construction of his new game Sword &¬†Sorcery¬†EP , and 7 things you should do at GDC. This included tips like napping on grass, getting a twitter account, and knowing who’s important before the event happens. I highly recommend all those things,¬†especially¬†the twitter one! Last up was Billy’s GDC mentor, and Toronto Ubisoft’s Game Director, Patrick Redding. Patrick spoke about a few key panels that he attended at GDC, all of them focusing on Game Design. Although it was a good presentation, my mind was blown by the stuff he was talking about! Good Job!

All the speakers had great presentations, and hearing them speak so passionately about their experiences has inspired!

The next IGDA session will be an open mic rant, where you can email your topics to them and¬†hopefully¬†you’ll be picked! I’m going to try myself, so maybe I’ll see you there!

Cheers!

Arthur ūüôā

P.S You can follow all these gents on twitter (Just if you were thinking of registering an account):

Jim McGinly

Jamie Woo

Billy Majuntis

Mark Rabo

Craig Adams

Patrick Redding